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A showcase of my recent VFX, Animation, and Design work.

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Sniper Rifle

Blender Substance Painter

A highly detailed, game-ready 3D sniper rifle model. Meticulously modeled using advanced polygonal techniques in Blender, and textured with high-fidelity, physically-based materials in Substance Painter to capture realistic metallic wear, optical glass reflections, and detailed tactical grips.

Format GLTF / GLB
Workflow PBR Metallic / Roughness
Interactivity Rotate & Zoom Enabled
Applications Game & Animation Ready

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Tactical Weapon

Blender Substance Painter

An advanced tactical firearms asset, engineered with precision hard-surface topology in Blender and fully realized using high-fidelity PBR texturing workflows in Substance Painter. Features realistic material weathering, textured combat grips, and customized polymer finishes.

Format GLTF / GLB
Workflow PBR Metallic / Roughness
Interactivity Rotate & Zoom Enabled
Applications VFX & Game Asset Ready

File Unfold Animation

Built Entirely Without Plugins
After Effects 100% Plugin-Free

Created entirely in Adobe After Effects using native 3D layers, vector-based compositions, manual keyframe animation, and expression-driven motion workflows. The unfolding file transitions and layered movements were structured through parent-linked animation systems and refined motion curves without the use of external plugins or pre-rendered elements.

Methodology Native AE 3D Vectors
Rigging Dynamics Parent-Chained Kinetic Expressions
Depth Rendering AE Classic 3D Shadow Maps
Plugins Utilized 0% (Pure Native Workflows)

Halloween Portal Animation

Procedural Lighting & Volumetrics
Blender Cycles Render

A cinematic Halloween-themed animation created in Blender using procedural lighting, volumetric atmospherics, environment modeling, and stylized camera animation workflows. The sequence was developed through manual scene composition, shader-based material detailing, particle simulations, and cinematic rendering techniques to achieve a dark atmospheric visual experience.

Render Engine Cycles Render (Volumetric Paths)
Atmospherics Procedural Volumetric Fog
Lighting Shader-Driven Ambient Occlusion
Simulation Stylized Particle Dynamics

NProductions Intro Sequence

Real-Time Cinematic Rendering
Unreal Engine Real-Time Render

A cinematic studio intro animation created in Unreal Engine using real-time rendering, dynamic lighting, environmental atmosphere design, and cinematic camera workflows. The sequence was developed through custom scene composition, animated logo presentation, particle effects, and high-quality post-processing techniques to create a dramatic and immersive production identity reveal.

Render Pipeline Real-Time Render (Lumen & Nanite)
Atmospherics Environmental Volumetric Fog
Lighting Dynamic Global Illumination
Simulation Cascade / Niagara Particle Systems